Dead Pixels II 0.1.2

I’ve taken a week off, and I’m back now.  It feels like now is a good time to get a quick update out.   There’s a few bug fixes, and a few more buildings are in the pool of buildings used in streets.  The OSX version is on the way, currently there is a sound issue I’m looking into.

Changelog

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Fixed- Item Spawn point set too high.
Fixed- Players getting stuck in doors.
Fixed- End of demo message.
Fixed- Bug in player sprite layers when meleeing.
Changed- Made small changes to help with OSX port.
Added- More buildings added to the pool of buildings used in streets.
Changed- Tidied up random building table.
Changed- Disabled breakpoint when debugger is not attached.
Fixed- Sub prefabs (Cash Registers) now show when they receive damage.