I’ve taken a week off, and I’m back now. It feels like now is a good time to get a quick update out. There’s a few bug fixes, and a few more buildings are in the pool of buildings used in streets. The OSX version is on the way, currently there is a sound issue I’m looking into.
Fixed- Item Spawn point set too high.
Fixed- Players getting stuck in doors.
Fixed- End of demo message.
Fixed- Bug in player sprite layers when meleeing.
Changed- Made small changes to help with OSX port.
Added- More buildings added to the pool of buildings used in streets.
Changed- Tidied up random building table.
Changed- Disabled breakpoint when debugger is not attached.
Fixed- Sub prefabs (Cash Registers) now show when they receive damage.