Dead Pixels and CSR-Studios 3rd Anniversary.

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I’m a few days late, but it’s better to be late than never.  On the 16th of this month Dead Pixels and CSR-Studios celebrated their 3 year anniversary.  It’s crazy how much things have changed in those 3 years.  I will always be eternally grateful to everyone that has bought Dead Pixels and told their friends about it.  While I often overwork myself and struggle to find time for myself, I can think of few things I would rather be doing with my life.

Rather than doing a post on the company and myself, like last year, I’m going to do a post all about Dead Pixels II.

First things first.

Is Dead Pixels II still in development?

I’ve been getting this question more and more lately, and it always stings a little to hear.

YES! Dead Pixels II is still in development!

I think it’s my fault that the beta testing build took so long lately, and I’m really bad at updating the facebook page (I don’t like bothering people). As long as I am still alive and it has not been finished yet, Dead Pixels II is  still in development.

If you check twitter you will see I tweet most days, and will often talk about and post pictures of what I’m working on.

From now on I’m going to try to get regular builds out and post more often on facebook.  I’ll maybe post a poll on how often people want Facebook posts. (weekly, monthly, when there is something to say, etc)

When is Dead Pixels II coming out?

Things have been pushed back. My hope is that for PC, mac and Linux it should be either finished in 6 months or in a very good condition.

Why are things so slow? What happened to late 2014?

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I’ve probably pushed myself harder this year than any other year, and this year is the one that broke me.  Part of this year I have worked 14 hours a day 7 days a week and it destroyed me.  I’ve realised that I cant do everything by myself, and I need to get help occasionally.  I also need to take breaks to recover.

After looking at how much time goes into each thing, there are some things I am not good at and will be looking into getting someone else to do.  This means they will be done quicker and I can get on with other things.

First thing I’m looking into is getting an animator to animate sprites.  If you know someone that has experience animating pixel art, send them my way.

How are the Mac and Linux builds?

Dead Pixels II running on Linux
Dead Pixels II running on Linux

There are now builds for both.  They both have a few issues that I’m hoping to fix in the next few days.  The mac build is currently online and available to those that preorder and Linux wont be too long.

Once they are both more stable I will do a new demo for PC, Mac and Linux.

What about consoles?

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I normally shy away from talk of consoles, because nothing is set in stone and I dont want to disappoint people.

At the end of the day I want Dead Pixels II to be on every console under the sun, and as long as it is possible I will try.  As it stands right now I have contacts with Sony and Nintendo, but nothing with Microsoft.  Now things could change and there aren’t easy ways to port to all platforms, but that is how things stand just now.

 

 

I’m not really sure what else people might want to know.  If you have a question that’s not here, please ask in the comments and I’ll answer.