Bi-weekly report #002:Already running late.

It’s only the 2nd one, and I’m already late…. Personal issues came up last week and I had to skip it, but rather than wait another 2 weeks I thought I would do one this week and maybe another next week if there is enough to talk about. So what Have I been up to […]

Bi-weekly report #001: In search of a better name.

So hopefully this will be a new feature here. I’m aiming to do a new post every 2 weeks just showing off what I’m working on.  most of this will be a summary of things posted on twitter. (If you have a better name than bi-weekly report share in the comments.) Mac and Linux First […]

Dead Pixels II 0.1.4 –

Forgot to put up a few posts up on updates.  Better late than never. 🙂 – 13th september 2014 (OSX & Linux only) ========================= First LINUX Build! (Only 64 bit 32 bit crashes.) Changed – Improvments to graphics code to boost Linux and OSX proformance. – 13th september 2014 (OSX only) ========================= […]

Dead Pixels and CSR-Studios 3rd Anniversary.

I’m a few days late, but it’s better to be late than never.  On the 16th of this month Dead Pixels and CSR-Studios celebrated their 3 year anniversary.  It’s crazy how much things have changed in those 3 years.  I will always be eternally grateful to everyone that has bought Dead Pixels and told their […]

Dead Pixels II 0.1.3

Another weekly update. Added- Debug option to disable VHS and CRT effects. Added- Debug option to set start seed. fixed- Graphical bug when entering buildings with doors on the right side. fixed- Characters sprite is dark when about to change area. fixed- Players weaposn sticking through walls when entering buildings. Changed- Glass bottles now spray […]

Dead Pixels II 0.1.2

I’ve taken a week off, and I’m back now.  It feels like now is a good time to get a quick update out.   There’s a few bug fixes, and a few more buildings are in the pool of buildings used in streets.  The OSX version is on the way, currently there is a sound issue […]

Dead Pixesl II 0.1.1

Quick post just to say that those with access to the Dead Pixels II testing version on Steam should now have an update.  Some features I wanted in this version had to be cut for time (online) but hopefully they will make it into the next version. An updated demo as well as OSX and […]

Make your own Dead Pixels II VHS case.

After making the VHS box last year as a promotional item, I knew I would have to make more for EGX Rezzed.   These ones would differ a little from the original one as it didn’t have a back and the logo has changed since it was done. I also used clear cases and put lights […]